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re: Manor Lords is going to be amazing

Posted on 4/29/24 at 11:32 am to
Posted by el Gaucho
He/They
Member since Dec 2010
53182 posts
Posted on 4/29/24 at 11:32 am to
I got this game and played it yesterday

You gotta have so many houses it’s crazy
Posted by TigerFanatic99
South Bend, Indiana
Member since Jan 2007
27741 posts
Posted on 4/30/24 at 4:26 pm to
quote:

I got this game and played it yesterday

You gotta have so many houses it’s crazy


I've played a bit but sandbox mode is fricked. Every day-period it pretends you just finished the game and goes to the cut screen and statistics. After 3 or 4 times it bugs up and you've got to restart the game.

I'm just about done until they fix that.
Posted by BottomlandBrew
Member since Aug 2010
27173 posts
Posted on 5/14/24 at 10:52 pm to
quote:

You gotta have so many houses it’s crazy


Upgrading your houses to have multiple families helps a lot.

This game has sucked me in big time.
Posted by TFS4E
Washington DC
Member since Nov 2008
13331 posts
Posted on 5/15/24 at 10:55 am to
I really like it. It's pretty soothing and beautiful graphics. Definitely echo that it is a very slow game right now. Rewards you for patience and not going hyper-growth. You will run out of food fast if you're not careful

quote:

You gotta have so many houses it’s crazy

Put in a few hours over the last few days and think it's a great start. A few things that took me like 4 unsuccessful playthroughs to realize (albeit anecdotally):

1) the backyard industry (exists - which I didn't realize at first ) is pretty important. I read somewhere that your burgage plots should be about the size of the logging camp. I tried that and it seems about right. If you use that size, you only have to build 3 burgage plots to house your initial settlers. You just have to add the second house "upgrade"

2) get some planks ASAP and upgrade your hitching post to get a 2nd ox. Makes building and timber hauling (also build this first or you will get yourself stuck with nothing else to build) much easier. I also get to about 40-50 planks and then re-assign that worker to other tasks

3) farming is for later in the game. I was so worried about food I kept building farms but they're actually pretty inefficient for feeding your people initially.

4) upgrade your burgages to level 2 when you can - this starts to generate "passive" regional wealth which can be used for trading

5) the trading post is more beneficial than I thought at first. Although, they did a patch and made this much more expensive. Pick a few items that you have a decent amount of and won't use (tools, is a good one) and trade most of them away. This opens up options to trade in additional resources that are tougher to get.

6) I also didn't notice that collecting herbs was an upgrade on the gathering hut (which I should have since that's a Banished mechanism) but don't forget to do that or your people will get sick.
This post was edited on 5/15/24 at 10:57 am
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