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Started By
Message
Posted on 4/30/24 at 4:26 pm to el Gaucho
quote:
I got this game and played it yesterday
You gotta have so many houses it’s crazy
I've played a bit but sandbox mode is fricked. Every day-period it pretends you just finished the game and goes to the cut screen and statistics. After 3 or 4 times it bugs up and you've got to restart the game.
I'm just about done until they fix that.
Posted on 5/14/24 at 10:52 pm to el Gaucho
quote:
You gotta have so many houses it’s crazy
Upgrading your houses to have multiple families helps a lot.
This game has sucked me in big time.
Posted on 5/15/24 at 10:55 am to el Gaucho
I really like it. It's pretty soothing and beautiful graphics. Definitely echo that it is a very slow game right now. Rewards you for patience and not going hyper-growth. You will run out of food fast if you're not careful
Put in a few hours over the last few days and think it's a great start. A few things that took me like 4 unsuccessful playthroughs to realize (albeit anecdotally):
1) the backyard industry (exists - which I didn't realize at first ) is pretty important. I read somewhere that your burgage plots should be about the size of the logging camp. I tried that and it seems about right. If you use that size, you only have to build 3 burgage plots to house your initial settlers. You just have to add the second house "upgrade"
2) get some planks ASAP and upgrade your hitching post to get a 2nd ox. Makes building and timber hauling (also build this first or you will get yourself stuck with nothing else to build) much easier. I also get to about 40-50 planks and then re-assign that worker to other tasks
3) farming is for later in the game. I was so worried about food I kept building farms but they're actually pretty inefficient for feeding your people initially.
4) upgrade your burgages to level 2 when you can - this starts to generate "passive" regional wealth which can be used for trading
5) the trading post is more beneficial than I thought at first. Although, they did a patch and made this much more expensive. Pick a few items that you have a decent amount of and won't use (tools, is a good one) and trade most of them away. This opens up options to trade in additional resources that are tougher to get.
6) I also didn't notice that collecting herbs was an upgrade on the gathering hut (which I should have since that's a Banished mechanism) but don't forget to do that or your people will get sick.
quote:
You gotta have so many houses it’s crazy
Put in a few hours over the last few days and think it's a great start. A few things that took me like 4 unsuccessful playthroughs to realize (albeit anecdotally):
1) the backyard industry (exists - which I didn't realize at first ) is pretty important. I read somewhere that your burgage plots should be about the size of the logging camp. I tried that and it seems about right. If you use that size, you only have to build 3 burgage plots to house your initial settlers. You just have to add the second house "upgrade"
2) get some planks ASAP and upgrade your hitching post to get a 2nd ox. Makes building and timber hauling (also build this first or you will get yourself stuck with nothing else to build) much easier. I also get to about 40-50 planks and then re-assign that worker to other tasks
3) farming is for later in the game. I was so worried about food I kept building farms but they're actually pretty inefficient for feeding your people initially.
4) upgrade your burgages to level 2 when you can - this starts to generate "passive" regional wealth which can be used for trading
5) the trading post is more beneficial than I thought at first. Although, they did a patch and made this much more expensive. Pick a few items that you have a decent amount of and won't use (tools, is a good one) and trade most of them away. This opens up options to trade in additional resources that are tougher to get.
6) I also didn't notice that collecting herbs was an upgrade on the gathering hut (which I should have since that's a Banished mechanism) but don't forget to do that or your people will get sick.
This post was edited on 5/15/24 at 10:57 am
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