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re: Stellar blade all known details; a remarkably looking impressive game pix ofc
Posted on 5/3/24 at 7:24 am to Scruffy
Posted on 5/3/24 at 7:24 am to Scruffy
I itch everyday. Usually get about 2 hours at night and it’s never enough. Just spent all of last night collecting cans in the wasteland.
Did see an article yesterday that the game became the highest user rated PS5 game of all time.
I think it’s a testament to how shitty the gaming industry has been the last few years. Not that stellar blade isn’t deserving. It is. But it shows people just want fun/unique games….with sexy females haha. Notice nobody is bitching about a female leads in a game….just a certain group that think she’s too hot, should have purple hair, and weigh 300lbs.
Did see an article yesterday that the game became the highest user rated PS5 game of all time.
I think it’s a testament to how shitty the gaming industry has been the last few years. Not that stellar blade isn’t deserving. It is. But it shows people just want fun/unique games….with sexy females haha. Notice nobody is bitching about a female leads in a game….just a certain group that think she’s too hot, should have purple hair, and weigh 300lbs.
Posted on 5/3/24 at 8:59 am to Blitzed
Finished it last night. 4 out of 5 game for me. Really mechanically satisfying, highly polished and optimized. Hindered a bit by too many MMO sidequests, less than ideal localization and writing, and lack of environmental variety. The game operated at its best during its one-off linear levels.
Last act is the best part of the game for sure. Balls to the wall action with all kinds of "holy shite" moments and badass sequences. It honestly felt like a whole different game than the first 2 acts, and tbh I kinda wish the whole game was like it. Give me 12-15 linear levels with all kinds of spectacles and setpieces and jaw dropping segments, a hub city or two that you visit in between levels, 1-2 open chapters in more open areas that allow exploration, and bam, you have a masterpiece formula. Felt like they realized this later in development and really locked in. Bosses at the end actually get pretty difficult too (didn't die to any of them until the last bunch).
Last act is the best part of the game for sure. Balls to the wall action with all kinds of "holy shite" moments and badass sequences. It honestly felt like a whole different game than the first 2 acts, and tbh I kinda wish the whole game was like it. Give me 12-15 linear levels with all kinds of spectacles and setpieces and jaw dropping segments, a hub city or two that you visit in between levels, 1-2 open chapters in more open areas that allow exploration, and bam, you have a masterpiece formula. Felt like they realized this later in development and really locked in. Bosses at the end actually get pretty difficult too (didn't die to any of them until the last bunch).
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