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re: skyrim and fallout 4 get major updates

Posted on 5/12/24 at 4:38 pm to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27238 posts
Posted on 5/12/24 at 4:38 pm to
quote:

The year is 2011, you just finished a replay of New Vegas and have fired up Skyrim for the first time. Peak gaming optimism for open world rpgs. Fast forward 13 years…

Four years from Morrowind to Oblivion. Five years from Oblivion to Skyrim.

It’s been 13 years and we still don’t even have a projected release date for the next ES game.

It used to be a series I was passionate about, but at this part, I have a hard time bringing myself to give a shite. It’s going to be 15+ years, and we’ll likely end up with the equivalent of FO4 or Starfield.

Bethesda just doesn’t seem to get why people used to be passionate about their games and why they no longer are.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27238 posts
Posted on 5/14/24 at 8:37 am to
Next Gen Patch 2 is out and... jesus...

LINK

Alright, in a nutshell, it sounds like they unfricked the update on Xbox, which is good:

quote:

Xbox Series S|X and PlayStation 5 Display Settings
Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.
Frame Rate Target
Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.
Visual and Performance Prioritization
You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.
Please note both modes can only be changed from the main menu.


The bad is that this is the entirety of the bug fix list:

quote:

General stability improvements
Fixed visual issue with certain imagespaces
Auto HDR is re-enabled (Xbox Series S|X)
Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
Fixed issue with character name field when in widescreen mode. (PC)
Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
Fixed an issue with material swaps
Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)


As an example of how fricking lazy this is, see that "fixed issue with character name field" entry? Instead of fixing the HUD to scale with ultrawide resolutions, they simply moved the name entry field during character creation so that it would no longer be utterly game breaking. Hud is still horribly stretched instead of properly scaled. Oh, and this broke all of the basic mods that fixed that issue, once again
This post was edited on 5/14/24 at 8:37 am
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