- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message

How do you create a GIF where you place someone's face over another face?
Posted on 12/13/12 at 8:37 pm
Posted on 12/13/12 at 8:37 pm
Like in this GIF:
I've searched around a little bit, but can't find an answer.
Is this done in photoshop?
I've searched around a little bit, but can't find an answer.
Is this done in photoshop?
Posted on 12/13/12 at 10:53 pm to PrimeTime Money
quote:
Is this done in photoshop?
Yes'um, it is via one of two ways.
1. You take an existing animated gif and (in this case), you'll find a photo(s) of the head to replace, size them down to fit properly and then swap them frame-to-frame.
2. same as the above, but you *make* your own animated gif through a series of frames.
here are some examples I've done:
and this one will give you an idea about swapping the heads on something that is animated:
Posted on 12/13/12 at 11:07 pm to PrimeTime Money
Here is a good practice example that I generated to piss off Texas fan:
The grinder is on a layer by itself and is static. The SEC wheel uses a layer mask as it's going inside the grinder so that the only area that is visible is the area that is going IN the grinder.
The BCS ball is animated (also frame by frame)to shoot out of the grinder while the text is also static (always on and always visible with a slight flicker tweak only). Believe it or not, the hardest part of learning how to do them is understanding the order of operations.
This tutorial will give you some practice on the basics - it helped me once upon a time to learn how everything hinges on one another.
Get to work!
Good luck!
The grinder is on a layer by itself and is static. The SEC wheel uses a layer mask as it's going inside the grinder so that the only area that is visible is the area that is going IN the grinder.
The BCS ball is animated (also frame by frame)to shoot out of the grinder while the text is also static (always on and always visible with a slight flicker tweak only). Believe it or not, the hardest part of learning how to do them is understanding the order of operations.
This tutorial will give you some practice on the basics - it helped me once upon a time to learn how everything hinges on one another.
Get to work!
Good luck!

Popular
Back to top
