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Blood of the Dawnwalker---New game from Witcher 3 director and his new studio TRAILER

Posted on 1/14/25 at 8:40 am
Posted by Roaad
White Privilege Broker
Member since Aug 2006
79310 posts
Posted on 1/14/25 at 8:40 am


Dark, brutal, Ravenloft-esque setting

Could be great, hard to tell with so little gameplay in trailer
This post was edited on 1/14/25 at 8:41 am
Posted by imjustafatkid
Alabama
Member since Dec 2011
57668 posts
Posted on 1/14/25 at 9:52 am to
That looks awesome. Looking forward to the gameplay reveal.
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
12975 posts
Posted on 1/14/25 at 9:55 am to
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quote:

The Blood of Dawnwalker | Details

??New single player third-person fantasy action RPG
??Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025
??Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz
??Focused on "narrative sandbox", no two playthroughs will be identical
??Takes place in 'Vale Sangora' in 14th century medieval Europe
??The setting has been ravaged by plague, famine and social disorder
??Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more
??The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords
??Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset
??You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night
??You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc
??You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource
??You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them
??Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough
??If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game
??Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open
??Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure
??The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc
??Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
67286 posts
Posted on 1/14/25 at 10:47 am to
Looks very Witchery, but I'm just kinda over vampire games
Posted by Roaad
White Privilege Broker
Member since Aug 2006
79310 posts
Posted on 1/14/25 at 11:06 am to
quote:

I'm just kinda over vampire games
Boy that is bad news for Bloodlines 2, if that sentiment is common

I am interested in it because we need new IP, since everyone seems to want to burn their established IPs to the ground
Posted by caro81
Member since Jul 2017
5570 posts
Posted on 1/14/25 at 11:11 am to
i am intrigued.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29825 posts
Posted on 1/14/25 at 11:15 am to
quote:

Boy that is bad news for Bloodlines 2, if that sentiment is common

VtM:B has so much long standing cult levels of simmering goodwill that I think it will get a legit shot no matter what the sentiment regarding vampire games happens to be. Now, whether the specific expectations for VtM:B2 are realistic or not is going to be a completely separate issue
This post was edited on 1/14/25 at 11:16 am
Posted by DownSouthCrawfish
Lift every voice and sing
Member since Oct 2011
39510 posts
Posted on 1/14/25 at 11:41 am to
Looks like a better Vampyr game. I'll be following this.
Posted by j1897
Member since Nov 2011
3883 posts
Posted on 1/14/25 at 5:42 pm to
White people

Dude protagonist



LOL Witcher 4 is gonna be complete arse. From the looks of this, dude had a huge impact on witcher 3.
Posted by el Gaucho
He/They
Member since Dec 2010
56699 posts
Posted on 1/14/25 at 5:54 pm to
Where are the plus sized disabled women of color?
Posted by MFn GIMP
Member since Feb 2011
22286 posts
Posted on 1/15/25 at 1:38 pm to
Medieval Blade? Yes, please.
Posted by Brosef Stalin
Member since Dec 2011
40635 posts
Posted on 1/15/25 at 3:06 pm to
quote:

??You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency

Interested to see how this works. I really hate timed games, especially if this is gonna be as big as Witcher 3 with a bunch of side missions.
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
12975 posts
Posted on 1/15/25 at 6:26 pm to
quote:

Interested to see how this works. I really hate timed games, especially if this is gonna be as big as Witcher 3 with a bunch of side missions.



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quote:

For those wondering about the 'time' mechanic in The Blood of Dawnwalker from the reveal this week.

The studio has since clarified more detail:

??You have 30 days and 30 nights in the game to save your family (main objective)
??There is no "hard time limit" and you aren't required to rush anything
??Exploring the world doesn't move the time forward
??Quests you complete do move the time forward
Posted by Sl0thstronautEsq
Antarctica
Member since Aug 2018
12975 posts
Posted on 1/15/25 at 6:29 pm to
In terms of completing quests moving the time forward, in the comments of the tweet, part of the Dawnwalker team clarified:

quote:

All quests [move the time forward], but it will be always clearly telegraphed to the player if an activity moves time forward (and by how much) - players will have control over it. It’s also worth noting that there won't necessarily be game over after 30 days and 30 nights, but let's not get ahead of ourselves yet. That's all I can say for now!


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