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Cyberpunk 2077 Review Thread (Current Metacritic: 90 on PC) - Added PS5, PS4 Notes
Posted on 12/7/20 at 12:03 pm
Posted on 12/7/20 at 12:03 pm
First reviews are up embargo lifted.
Metacritic PC Version:
LINK
IGN:
LINK
Sony Reviews (PS5, PS4 Pro, PS4):
LINK
Youtube Video on current performance comparisons between all consoles:
LINK
Some high-level themes throughout the reviews:
- Mostly leans on tried and true GTA/Skyrim ish game elements
- Allows for deep exploration of branching pathways early on in the game
- Tons of bugs and technical flaws right now, but most of it fixable
- Great story (Black Mirror esque take on the way society is trending)
- Immersive
- Made for multiple playthroughs
- Runs ok on PS4 (better than most expected) - not sure about X Box One
Metacritic PC Version:
LINK
IGN:
LINK
Sony Reviews (PS5, PS4 Pro, PS4):
LINK
Youtube Video on current performance comparisons between all consoles:
LINK
Some high-level themes throughout the reviews:
- Mostly leans on tried and true GTA/Skyrim ish game elements
- Allows for deep exploration of branching pathways early on in the game
- Tons of bugs and technical flaws right now, but most of it fixable
- Great story (Black Mirror esque take on the way society is trending)
- Immersive
- Made for multiple playthroughs
- Runs ok on PS4 (better than most expected) - not sure about X Box One
This post was edited on 12/10/20 at 12:47 pm
Posted on 12/7/20 at 12:32 pm to Billy Mays
quote:
The structure here feels very different from many RPGs I’ve played, including CD Projekt Red’s own The Witcher 3: Wild Hunt. If most game structures are built like a redwood tree, with a tall central trunk that has paths branching off it as you go higher, Cyberpunk 2077 is more like a large bush: you don’t have to travel down its main quest very far at all to have dozens of tangled branches already within your reach, all competing for your attention.
Sounds overwhelming.
Posted on 12/7/20 at 12:51 pm to Billy Mays
game journalists should be sent to gitmo
LINK
LINK
LINK
LINK
quote:
It all starts with character customization. You’ll pick a background for V -- nomad, street rat or corporate shill -- and then dive into an incredibly robust character editor, save for one feature. While you’re able to alter V’s appearance down to the freckles, nails and genitals, there are only two options when it comes to gender identity and voice acting: male or female. There’s no option for V to be nonbinary, responding to “they” or “them,” and this is an oversight in a work of speculative fiction. Nonbinary pronouns are common in mainstream consciousness even today, and it’s stubborn (at best) to imagine a future with cellular head implants, but without a more comprehensive understanding of gender identity.
This choice is especially egregious because Cyberpunk 2077 fetishizes ideas of gender fluidity elsewhere, namely in NPCs and advertisements. One common in-game ad features a feminine model with an obvious, large penis tucked into her leotard, standing next to the slogan, “Mix it up.” The poster is bright yellow and plastered all around Night City, despite the fact that developers at CD Projekt RED are aware that many fans find it exploitative and transphobic. Every time I see it in-game, I’m reminded of the studio’s easy dismissal of these concerns, and it leaves a sour taste in my mouth.
LINK
quote:
In my 40-plus hours in Night City, I never met a single character of any significance whom the game made clear was trans, and one of the only queer-coded characters I encountered was an extremely unsavory cybernetic surgeon who does extremely unsavory things. I did spot a trans flag on one character’s vehicle, though that hardly counts as positive trans representation and doesn’t even necessarily mean the character is trans. It felt more like a way for Cyberpunk 2077’s creators to say they had included positive trans representation without actually putting thought into it or making trans people a visible part of the makeup of Night City.
LINK
quote:
It’s a relief not to be in the all-white world of The Witcher 3, and there’s a realistic range of languages, body types, skin colors, gender presentations, and sexualities. The snippets of all this that we saw pre-release made many potential players, myself included, anxious about how these identities would be deployed in the game. Much of it seemed offensive or trope-y, the surface appearance of diversity without much thought or sensitivity behind it. As a white, queer trans man, I can only speak to some of the portrayals from my experience, and there’s plenty of the game I haven’t seen yet. But so far, all the game’s representation, the kinds of things many of us rightly demand from video games, feels employed more for color in the game’s futuristic world, or because it’s been used in cyberpunk media before. The world is heavily influenced by Japanese culture, because cyberpunk works do that. There are queer people because everyone in the game’s world indulges their sexual desires to their fullest. There are trans people because everyone’s modifying their bodies in all kinds of ways. The world’s diversity doesn’t feel forced, but race, queerness, or transness don’t feel like topics the developers are interested in specifically addressing or exploring. Similar to how I felt about The Last of Us 2, Cyberpunk’s diversity is more visible than we’ve seen in many big-budget games before, but it doesn’t feel like it matters.
Posted on 12/7/20 at 1:06 pm to joeyb147
quote:
game journalists should be sent to gitmo
Unfortunately the cat is out of the bag regarding reviewers and the inclusion (or absence) of SJW themes in entertainment mediums.
See all movies and TV shows that have come out recently... we live in a clown world.
Posted on 12/7/20 at 1:08 pm to joeyb147
Welcome to 10 years ago. That’s all Yahoo, Kotaku and Polygon care about: “how many tranny, elfkin, brown characters with disabilities are in the game?”
Enough: 10/10
Not enough: hitler made this game
Enough: 10/10
Not enough: hitler made this game
Posted on 12/7/20 at 1:13 pm to Billy Mays
quote:
queer trans man
A question fit for the OT, but does this mean he/she/they identify as male but still like women? Or identify male and are into men?
quote:
Thankfully, your character’s gender is not tied to your choice of genitals. You can create a dude with a vagina or a lady with a penis, that’s no problem.
But they only have masculine or feminine voice choices! Cry me a river.
This post was edited on 12/7/20 at 1:17 pm
Posted on 12/7/20 at 1:18 pm to joeyb147
Yep, this is the modern gaming media. Obsessing over the apparent "transphobia" in the game.
Washington Post -
LINK
Vice -
LINK
Washington Post -
quote:
While “The Witcher” was based on a novel series that pulled mythological inspiration from CDPR’s native land of Poland, “Cyberpunk” is a vision of a much broader, more diverse world, one that CDPR seems less equipped to depict. That’s not to say that this story and its characters aren’t engaging, but that it relies on giving virtual life to caricatures drawn by the original board game. A Latino character leans too heavily on overused Spanish swear words in normal conversation. Sex workers are given little nuance to their characters beyond the parameters of their chosen profession.
And for years, trans activists have shone a light on why its depiction and seemingly willful ignorance on gender can create damage for a marginalized community, even within the game’s context of capitalism objectifying humanity for gain. In its narrative, CDPR chose adherence to a known and problematic formula over upending the cyberpunk genre. This might be an insurmountable hurdle for some — and understandably so.
LINK
Vice -
quote:
What's profoundly strange is that, here in the final game, there is scarcely any portrayal or interrogation of how this society's understanding of gender and the human body have changed. The marketing-driven discussion around Cyberpunk for the last few years has often centered on CD Projekt Red's transphobic "edginess" and its misbegotten philosophizing about how body modification and augmentation come at a cost to one's humanity. This is a small mercy: the game at least never sinks to the lows promised by some of the terrible art that has been shown over the past few years (and which still remains in the game). But it also helps make Cyberpunk a game where race, gender, and transhumanism are reduced to background set decoration in otherwise familiar stories.
LINK
Posted on 12/7/20 at 1:42 pm to GetCocky11
quote:
is more like a large bush
Can't you pick your genitals and pubic hair in this game?
Posted on 12/7/20 at 1:46 pm to Sasquatch Smash
Polish are more based than most of Europe. I am surprised they even went as far as they did to appease the batshit crazy left.
Posted on 12/7/20 at 1:48 pm to Billy Mays
This is going to run like hot doo-doo on my old xbox, isn't it?
Posted on 12/7/20 at 1:49 pm to joeyb147
The truth is, most alphabet people actually hate themselves. Which is way they try so hard to do the "PRIDE!" thing, it's overcompensation.
It's also why they shriek about this shite constantly. They are incapable of playing a video game without thinking it's somehow a referendum on their alternative lifestyle.
These people's constant need for "validation" is pathological and kinda sad.
It's also why they shriek about this shite constantly. They are incapable of playing a video game without thinking it's somehow a referendum on their alternative lifestyle.
These people's constant need for "validation" is pathological and kinda sad.
Posted on 12/7/20 at 1:50 pm to joeyb147
quote:
The world’s diversity doesn’t feel forced, but race, queerness, or transness don’t feel like topics the developers are interested in specifically addressing or exploring. Similar to how I felt about The Last of Us 2, Cyberpunk’s diversity is more visible than we’ve seen in many big-budget games before, but it doesn’t feel like it matters.
Good. Let LGTQ creators make LGTBQ focused games and stories that they like. Let CDProjeckt Red make the game they want to make without forcing them to do something else. Not every single iteration of every single psychological choice can matter in a game. At least not yet.
This makes me want to get the game now so it's a success rather than wait for a sale.
Posted on 12/7/20 at 1:52 pm to Cs
quote:
the original board game.
Whoa, whoa, whoa! Board game!!! What? Can't believe they called it that.
I wonder if it would shock them to know that Cyberpunk 2020 was developed by a black man.
quote:
What's profoundly strange is that, here in the final game, there is scarcely any portrayal or interrogation of how this society's understanding of gender and the human body have changed.
I don't know, maybe this is because it's based on a game world that is an offshoot timeline of our historical world that split off in 1990, rather than our current age.
What were the thoughts on such topics in 1989?
This post was edited on 12/7/20 at 2:28 pm
Posted on 12/7/20 at 1:54 pm to flyAU
quote:
Polish are more based than most of Europe. I am surprised they even went as far as they did to appease the batshit crazy left.
It's based on a pen & paper RPG created by a black man. I think part of the bargaining when it came to the property was for Mike Pondsmith and R. Talsorian Games to get the rights to make The Witcher tabletop RPG, which they have.
This post was edited on 12/7/20 at 2:29 pm
Posted on 12/7/20 at 1:54 pm to Sasquatch Smash
PCGamer is saying ton of bugs.
Posted on 12/7/20 at 1:57 pm to UltimateHog
quote:
PCGamer is saying ton of bugs.
Yeah, that is what I'm reading also. I'm really excited to play, but part of me wants to wait a month so they can work out the kinks.
Posted on 12/7/20 at 1:57 pm to UltimateHog
Yes many of the reviews, both positive and negative, mention a bunch of bugs and glitches. Given the development history of the game, no surprise there.
For a game this big and complex, I can live with it. It'll be annoying but doesn't sound like it's anything that ruins it.
If it's deal breaker for someone, waiting another 6 months or something they'll probably patch them all out by then.
From what I understand Witcher 3 was also very buggy at launch, I didn't play it until a year or so after release so it was pretty smooth by then.
For a game this big and complex, I can live with it. It'll be annoying but doesn't sound like it's anything that ruins it.
If it's deal breaker for someone, waiting another 6 months or something they'll probably patch them all out by then.
From what I understand Witcher 3 was also very buggy at launch, I didn't play it until a year or so after release so it was pretty smooth by then.
Posted on 12/7/20 at 2:17 pm to joeyb147
quote:
game journalists should be sent to gitmo
They won't be happy till they destroy the industry.
Posted on 12/7/20 at 2:18 pm to Billy Mays
Took only the second reply to the OP for someone to find some article talking points and fixate on those instead of the game itself.
Posted on 12/7/20 at 2:28 pm to skrayper
Slightly off topic but how long does it usually take for consoles to have their first price cut? Prob this time next year for Christmas 2021?
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