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re: Fallout London- anyone playing?

Posted on 4/25/24 at 11:06 am to
Posted by bad93ex
Member since Sep 2018
27202 posts
Posted on 4/25/24 at 11:06 am to
Updating now on Xbox

Posted by Draco Malfoy
Member since Mar 2024
231 posts
Posted on 4/25/24 at 11:40 am to
Just did the same with PS5
Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 4/25/24 at 2:12 pm to
On PC it appears the update broke the ability to run the game past the 72 FPS cap at least in the traditional way most players were probably getting around it.

This "next gen" update literally halves the FPS.
Posted by GrammarKnotsi
Member since Feb 2013
9346 posts
Posted on 4/25/24 at 2:21 pm to
quote:

This "next gen" update literally halves the FPS.



it clearly told us what the update was though...
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/25/24 at 3:10 pm to
quote:

On PC it appears the update broke the ability to run the game past the 72 FPS cap at least in the traditional way most players were probably getting around it. This "next gen" update literally halves the FPS.

Do you know if they used frame rate in physics calculations? Bethesda is notorious for stupid shite like that. And if so, rebuilding the cap would make sense.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/25/24 at 4:05 pm to
Sounds like the update is a disaster so far. They apparently didn’t even actually add UW support; the effect of what they did was the same stretched unplayable mess as editing the .ini manually
Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 4/25/24 at 5:05 pm to
quote:

Do you know if they used frame rate in physics calculations? Bethesda is notorious for stupid shite like that. And if so, rebuilding the cap would make sense.


Supposedly it does. The higher the FPS, the more the physics get out of whack.

I cap my FPS at 120, and I didn't "notice" any weird physics.

All I do is change a 1 to a 0 in an .ini file.

I believe there may be mods requiring the script extender that allow for higher FPS and fix the physics, but I assume these mods will be broken until the script extender is updated.

I really don't understand why the tweak to the .ini file no longer works. I know there may be other ways to fix the FPS though.

Posted by sicboy
Because Awesome
Member since Nov 2010
77589 posts
Posted on 4/25/24 at 5:22 pm to
Are the issued primarily with the PC version?
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/25/24 at 5:49 pm to
The reaction from console users seems to be “meh, but fine”, at least from what I’ve seen.

Most of the screaming is coming from PC users, as this update broke tons of mods for little to no discernible gain.
Posted by GrammarKnotsi
Member since Feb 2013
9346 posts
Posted on 4/25/24 at 5:56 pm to
quote:

The reaction from console users seems to be “meh, but fine”, at least from what I’ve seen.



this..

Looks fine on the X, but i was running mods anyway, so no real difference..

had to dig through settings for the new performance switch
Posted by BulldogXero
Member since Oct 2011
9764 posts
Posted on 4/25/24 at 6:34 pm to
I fixed the FPS.

Edited both Fallout4.ini and Fallout4Prefs.ini and forced Vsync off in Nvidia control panel
Posted by bad93ex
Member since Sep 2018
27202 posts
Posted on 4/25/24 at 8:40 pm to
I’m playing on PC through game pass and it crashed once for me already but a quick restart fixed it. Taking my time with this run through in order to get the whole story.
This post was edited on 4/25/24 at 8:42 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/25/24 at 9:43 pm to
From what I’ve read, there’s still a weapon debris effect that causes crashes for discrete GPUs, especially RTX GPUs. Something to try turning off if that applies to you.
Posted by bad93ex
Member since Sep 2018
27202 posts
Posted on 4/26/24 at 6:44 am to
Well damn, I’m running a RTX 2080. I will have to look into that today.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/26/24 at 7:46 am to
Like most poorly optimized games, FO4 doesn’t handle well swapping between between being GPU and CPU bound. From what I’m reading, it reminds me a lot of when I was playing Jedi: Survivor. Counterintuitively, the “best” performance comes from locking your frame rate at the lowest that’s comfortable for you (usually 60fps or so) and maxing out all of the graphics settings. You want your GPU taxed as much as possible and for your CPU to just quietly walk along. Your average frame rate will be lower, but you’ll deal with less stuttering, etc.

And like I said, kill the weapon debris setting.
Posted by poncho villa
DALLAS
Member since Jul 2010
17703 posts
Posted on 4/26/24 at 4:26 pm to
I didn't notice any issues on PC. Got about 10 new quests as well
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27068 posts
Posted on 4/26/24 at 6:58 pm to
quote:

I didn't notice any issues on PC. Got about 10 new quests as well

The primary complaint from PC players is that they got basically nothing. No better visuals, no higher frame cap, no actual ultrawide support, nothing. It took Bethesda two years to patch a dozen and a half bugs and add what are essentially standard console graphics presets.

Oh, and the patch broke the overwhelming majority of existing PC mods. For basically nothing.

If this were just a random patch, I don’t think anyone would really be complaining, beyond the mod breaking issue. But when you announce a “next gen update” two years in advance, people are naturally expecting a lot more than this.
Posted by bad93ex
Member since Sep 2018
27202 posts
Posted on 4/26/24 at 7:06 pm to
quote:

And like I said, kill the weapon debris setting.


Went to turn it off and it was already off, weird.

Don’t get a whole lot of time to play but I got everything situated in sanctuary except food which I am currently 1 short for full happiness.
Posted by Henry Jones Jr
Member since Jun 2011
68508 posts
Posted on 4/26/24 at 9:05 pm to
Playing through the game again for the first time since 2016. I love the series and 4 is alright but I can see why I put this down a few times and didn’t pick it up for weeks at a time before I finished all the quests I wanted to and the main game. The characters and dialogue options are just so “meh” to me. A lot of illusion of choice. Boston just doesn’t do it for me like the Mohave wasteland did. It’s better than DC though I’ll give it that.
This post was edited on 4/26/24 at 9:06 pm
Posted by bad93ex
Member since Sep 2018
27202 posts
Posted on 4/27/24 at 7:53 am to
quote:

I love the series and 4 is alright but I can see why I put this down a few times and didn’t pick it up for weeks at a time before I finished all the quests I wanted to and the main game.


It’s frustrating when trying to clear out raiders and there are always a couple that will hide.
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