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re: Fallout **SPOILER** Discussion Thread

Posted on 4/15/24 at 10:22 am to
Posted by TigerDeacon
West Monroe, LA
Member since Sep 2003
29336 posts
Posted on 4/15/24 at 10:22 am to
quote:

Still need to watch it, but I don't really like the idea of them definitively saying that Vault-Tec dropped the bombs.


Has the same problem as the Resident Evil movies. It relies completely asinine idea that a corporation thinks that killing all mankind is a great business strategy.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30947 posts
Posted on 4/15/24 at 10:37 am to
quote:

Has the same problem as the Resident Evil movies. It relies completely asinine idea that a corporation thinks that killing all mankind is a great business strategy.


Well, there's a difference between the two.

Resident Evil tries to play it off as some kind of legitimate, serious concept as a business venture.

Fallout is very tongue-in-cheek and plays into the absurdity of it all. The reasoning isn't meant to be taken seriously.

That said, the "logic" is that the corporations see that the world is about to implode anyway. If they control the timing of it (which, considering the lead up with the Resource Wars, basically means "be the ones that drop the bombs"), if you're arrogant enough (VaultTec) then it's not completely insane for someone with that much power jumping to that conclusion.

I mean, there's an expansion in Fallout 3 that implies that it's the fault of aliens causing the nuclear weapons to launch. That's silly in that the aliens never take advantage of it, but if you consider the expansions to F3 canon, then aliens are to blame.
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 4/15/24 at 10:40 am to
quote:

I love that during the vault board meeting that the different vault experiments pitched all were discoverable in the various games. Just an extremely well done adaptation.


As they were spouting them off I was "I found that one".
Posted by DMagic
#ChowderPosse
Member since Aug 2010
46495 posts
Posted on 4/15/24 at 10:40 am to
I hope they include more creatures and stuff like aliens and their weapons. Seeing the little green Zetans would lean into the camp.
This post was edited on 4/15/24 at 10:41 am
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 4/15/24 at 10:41 am to
quote:

I hope they include more creatures and stuff like aliens and their weapons. Seeing the little green Zetans would mean into the camp.



We briefly saw a super mutants hand at the beginning of episode 2. They have to be a given in season 2.
Posted by DMagic
#ChowderPosse
Member since Aug 2010
46495 posts
Posted on 4/15/24 at 10:44 am to
same thing here. That’s how fan service should be done while still telling your own story. Getting Fred Armisen and Chris Parnell guys who can be comedic and also are good actors was a nice surprise.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30947 posts
Posted on 4/15/24 at 10:50 am to
quote:

It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks.


It can be noted that we know they had cryo tanks in multiple vaults.

Vault 31 - for the management team

Vault 4 - by the time Lucy discovers them, they're being used to hold the people that were experimented on until the current residents can cure them

Vault 111 - Fallout 4, where your character comes from at the start of the game.

Vault 112 - Fallout 3, where the residents were in a virtual landscape and you go to in order to rescue your father.

The biggest difference is that for Vaults 31 and 4, there are people to maintain the systems (V 31 - Bud as a robo brain; V 4 - the descendants of the original occupants). Vault 111's staff rebelled when they didn't get the all clear after 180 days, and Vault 112 was technically supported by robots and an overseer who was responsible for the virtual system, but he turned their VR into a nightmare so that one is debatable (but the people WERE alive, they just wished they were dead).

So there's at least 4 places that Moldaver could have been alive, and it's not unreasonable to think they put tubes elsewhere as well (or that she got her hands on a cryotube stored in a personal shelter and was awaken possibly by the NCR).
Posted by TigerDeacon
West Monroe, LA
Member since Sep 2003
29336 posts
Posted on 4/15/24 at 10:52 am to
quote:

That said, the "logic" is that the corporations see that the world is about to implode anyway. If they control the timing of it (which, considering the lead up with the Resource Wars, basically means "be the ones that drop the bombs"), if you're arrogant enough (VaultTec) then it's not completely insane for someone with that much power jumping to that conclusion.


No, it is insane to jump to the conclusion that because you can't sell enough vaults you just go ahead and nuke everything now.
Posted by DMagic
#ChowderPosse
Member since Aug 2010
46495 posts
Posted on 4/15/24 at 10:54 am to
Right and the death claw skull too got to have those. I wonder if they’ll try to sneak the synths in this series somewhere. Could even call that episode the replicated man. I feel like rings of power got the advertising budget that this show should’ve gotten.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30947 posts
Posted on 4/15/24 at 10:54 am to
quote:

No, it is insane to jump to the conclusion that because you can't sell enough vaults you just go ahead and nuke everything now.


Did Bud, who floated the plan, come across as a sane person to you?

The economics of the Fallout universe, even before the bombs, does not parallel well with the real world.
Posted by JetsetNuggs
Member since Jun 2014
13971 posts
Posted on 4/15/24 at 10:57 am to
quote:

It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks


I already started a rewatch and I think they allude to her reluctantly being a part of vault tec in like ep 6 or 7.

In the hallway scene in the mausoleum, she says something about vault tec buying up all of these subsidiaries (including her company?).

Maybe she played along to play the long game, knowing she couldn't stop them before the war.
This post was edited on 4/15/24 at 10:58 am
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30947 posts
Posted on 4/15/24 at 10:58 am to
quote:

We briefly saw a super mutants hand at the beginning of episode 2. They have to be a given in season 2.


IMHO, I think that's the fate Thaddeus has in store for him - that the man who gave him the drug basically infected him with FEV. They're just assuming he's a ghoul, but I wouldn't be surprised if it turns him into a Super Mutant.
Posted by DMagic
#ChowderPosse
Member since Aug 2010
46495 posts
Posted on 4/15/24 at 11:20 am to
That drug dealer was from the Kroll Show. He was the other half of rich dicks my favorite sketch. Good point about the FEV I hadn’t thought about that. Thaddeus could become the main character’s super mutant companion who still has higher thinking skills.
Posted by JetsetNuggs
Member since Jun 2014
13971 posts
Posted on 4/15/24 at 11:29 am to
Like Strong with the milk of human kindness or even the level of intelligence like Virgil.

That'd be awesome
This post was edited on 4/15/24 at 11:31 am
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30947 posts
Posted on 4/15/24 at 11:34 am to
quote:

Thaddeus could become the main character’s super mutant companion who still has higher thinking skills.


I don't remember in Fallouts 1&2, but there's Super Mutants who are intelligent enough to be companions in 3 (Fawkes), New Vegas (Lily Bowen), and 4 (as already stated above).

So while rare, they're not extremely rare/unique.
Posted by auyushu
Surprise, AZ
Member since Jan 2011
8600 posts
Posted on 4/15/24 at 12:05 pm to
quote:

We knew that Bethesda was amazing at world building, but the level of execution at recreating the entire Fallout universe, even when establishing a new area that we've never seen in the games before, this time Los Angeles, is an unbelievably well done by the producers.


Establishing a new area? This is basically just the setting of Fallout 1 and 2 with a couple of new vaults added, not a new area at all.

They did a fantastic job with the show though, for sure.
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
60469 posts
Posted on 4/15/24 at 12:23 pm to
quote:

This is basically just the setting of Fallout 1 and 2 with a couple of new vaults added, not a new area at all.


I must be misremembering the first two, in that case. I've slept since 1997.
Posted by DMagic
#ChowderPosse
Member since Aug 2010
46495 posts
Posted on 4/15/24 at 12:47 pm to
Yes there are intelligent super mutants in all of them iirc. Fawkes is who I thought of for Thaddeus. In my first fallout 3 playthrough he got stuck in one of the vault walls I was exploring and I couldn’t use him as companion again.
Posted by auyushu
Surprise, AZ
Member since Jan 2011
8600 posts
Posted on 4/15/24 at 1:18 pm to
quote:

I've slept since 1997.


Shady Sands is basically the first town you go to after leaving Vault 13 in Fallout 1, and a major location in Fallout 2. You go to L.A. in Fallout 1, it's called the Boneyard.

Fallout 1 is basically most of southern California, Fallout 2 is most of northern California (basically Shady Sands and northwards).
Posted by wareaglepete
Lumon Industries
Member since Dec 2012
11042 posts
Posted on 4/15/24 at 9:32 pm to
I don’t guess anyone in the show realizes the dog has the cold fusion in his head as well.

Wonder who the Vault Tec big bad will be. There was someone up in the shadows behind the scenes giving direction at that board meeting.
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